<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>TAGonSoft — Blog</title><description>Articole tehnice despre Flutter, mobile și produsele noastre</description><link>https://tagonsoft.com/</link><language>ro-RO</language><item><title>Flutter web în 2026 — este pregătit pentru producție?</title><link>https://tagonsoft.com/blog/flutter-web-este-pregatit-pentru-productie/</link><guid isPermaLink="true">https://tagonsoft.com/blog/flutter-web-este-pregatit-pentru-productie/</guid><description>După 5 ani de Flutter în producție și un produs propriu Flutter web (Table Online), o evaluare onestă: când Flutter web e alegerea corectă, când nu, și ce edge cases să eviți.</description><pubDate>Tue, 28 Apr 2026 00:00:00 GMT</pubDate><author>Sebastian Jipa</author></item><item><title>Flutter web in 2026 — is it production-ready?</title><link>https://tagonsoft.com/blog/is-flutter-web-production-ready/</link><guid isPermaLink="true">https://tagonsoft.com/blog/is-flutter-web-production-ready/</guid><description>After 5 years of Flutter in production and one in-house Flutter web product (Table Online), an honest assessment: when Flutter web is the right choice, when it isn&apos;t, and what edge cases to avoid.</description><pubDate>Tue, 28 Apr 2026 00:00:00 GMT</pubDate><author>Sebastian Jipa</author></item><item><title>Flutter Web 2026 — ist es produktionsreif?</title><link>https://tagonsoft.com/blog/ist-flutter-web-produktionsreif/</link><guid isPermaLink="true">https://tagonsoft.com/blog/ist-flutter-web-produktionsreif/</guid><description>Nach 5 Jahren Flutter in Produktion und einem eigenen Flutter-Web-Produkt (Table Online), eine ehrliche Einschätzung: wann Flutter Web die richtige Wahl ist, wann nicht, und welche Edge Cases zu vermeiden sind.</description><pubDate>Tue, 28 Apr 2026 00:00:00 GMT</pubDate><author>Sebastian Jipa</author></item><item><title>Flutter Beyond Mobile — Building a Full-Stack Product 100% in Dart</title><link>https://tagonsoft.com/blog/flutter-beyond-mobile/</link><guid isPermaLink="true">https://tagonsoft.com/blog/flutter-beyond-mobile/</guid><description>Lessons from building Table Online: a real-time multiplayer game, admin dashboard and backend, all written in Dart. Why ‘Flutter = mobile’ is a limitation we outgrew with a small team.</description><pubDate>Sat, 25 Apr 2026 00:00:00 GMT</pubDate><author>Alexandru Terente</author></item><item><title>Flutter dincolo de mobile — cum am construit un produs full-stack 100% Dart</title><link>https://tagonsoft.com/blog/flutter-dincolo-de-mobile/</link><guid isPermaLink="true">https://tagonsoft.com/blog/flutter-dincolo-de-mobile/</guid><description>Lecții din construirea Table Online: joc multiplayer real-time, panou admin și backend, toate scrise în Dart. De ce „Flutter = mobile&quot; e o limitare pe care am depășit-o cu o echipă mică.</description><pubDate>Sat, 25 Apr 2026 00:00:00 GMT</pubDate><author>Alexandru Terente</author></item><item><title>Flutter jenseits von Mobile — wie wir ein Full-Stack-Produkt zu 100 % in Dart gebaut haben</title><link>https://tagonsoft.com/blog/flutter-jenseits-von-mobile/</link><guid isPermaLink="true">https://tagonsoft.com/blog/flutter-jenseits-von-mobile/</guid><description>Lektionen aus dem Bau von Table Online: ein Echtzeit-Multiplayer-Spiel, ein Admin-Dashboard und ein Backend, alles in Dart geschrieben. Warum &apos;Flutter = Mobile&apos; eine Einschränkung ist, die wir mit einem kleinen Team überwunden haben.</description><pubDate>Sat, 25 Apr 2026 00:00:00 GMT</pubDate><author>Alexandru Terente</author></item><item><title>Cum am construit Table Online — un joc de table multiplayer în Flutter pentru web, iOS și Android</title><link>https://tagonsoft.com/blog/cum-am-construit-table-online/</link><guid isPermaLink="true">https://tagonsoft.com/blog/cum-am-construit-table-online/</guid><description>Lecții tehnice din construirea unui joc real-time în Flutter, cu același cod care rulează în browser și nativ pe mobil. State management, sincronizare server, performanță 60fps.</description><pubDate>Wed, 15 Apr 2026 00:00:00 GMT</pubDate><author>Sebastian Jipa</author></item><item><title>How we built Table Online — a multiplayer backgammon game in Flutter for web, iOS and Android</title><link>https://tagonsoft.com/blog/how-we-built-table-online/</link><guid isPermaLink="true">https://tagonsoft.com/blog/how-we-built-table-online/</guid><description>Engineering lessons from building a real-time game in Flutter, with the same code running in the browser and natively on mobile. State management, server sync, 60fps performance.</description><pubDate>Wed, 15 Apr 2026 00:00:00 GMT</pubDate><author>Sebastian Jipa</author></item><item><title>Wie wir Table Online gebaut haben — ein Multiplayer-Backgammon-Spiel in Flutter für Web, iOS und Android</title><link>https://tagonsoft.com/blog/wie-wir-table-online-gebaut-haben/</link><guid isPermaLink="true">https://tagonsoft.com/blog/wie-wir-table-online-gebaut-haben/</guid><description>Engineering-Lektionen aus dem Bau eines Echtzeit-Spiels in Flutter, mit demselben Code, der im Browser und nativ auf Mobile läuft. State Management, Server-Sync, 60fps-Performance.</description><pubDate>Wed, 15 Apr 2026 00:00:00 GMT</pubDate><author>Sebastian Jipa</author></item></channel></rss>